Using 12GB memory to fold the full Ryujin in 44 minutes certainly was an achievement, but I had this strong feeling that I could still do better. On one hand, both time and space consumption can still be improved. On the other hand, the CP file I used for folding has this weird mountain fold […]
Tag: algorithm
Recently I’ve been spending quite some effort improving the algorithm of Orihime, a program developed by Toshiyuki Meguro. I was hoping to make it capable of folding the complete CP of Ryujin 3.5 (with shaped scales 1) by Satoshi Kamiya, arguably one of the most complicated models ever created. It has been a quest of […]
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